Simple rules. Endless adventures.™

By grasping a few easy rules, you will quickly be ready to play any kind of character IA can offer – and it can offer quite a few.


Unlike most TTRPGs, your INFINITE ADVENT™ characters are limitlessly customizable, which rewards player creativity and inventiveness and encourages roleplaying.


Just as simple atoms and molecules combine to form complex chemicals and creatures, a simple easy-to-learn framework can create fascinating and complex characters for memorable emergent gameplay.

Craft a Legend

Character building in INFINITE ADVENT™ rewards player creativity.


Easily build familiar archetypes from epic fantasy or mix and match attacks, spells, and perks in limitless combination.


With 7 Paths, 45 Disciplines, 17 Moonsigns, and over 900 Abilities and Perks,you will never run out of character builds whether you're starting a new character or advancing a veteran.


INFINITE ADVENT™ encourages unique builds because the architecture is seamless between character types. There aren’t separate, different rules for different character types (martial vs magic) or classes (“fighter” vs “rogue.”)


INFINITE ADVENT™ doesn’t have traditional character levels; you can develop your character in any order you choose.

  • High-powered attacks and spells are immediately available, although the practical player may prefer less flashy, more sustainable options.
  • You will never await a particular level to unlock a certain ability or spell.
  • How early your character acquires a specific spell, ability, or bonus is entirely up to you.
  • The acquisition of character perks allows your powers to scale as your character grows.
  • Seemingly mundane attacks can become end-game steamrollers in the hands of a clever player.


The greatest advantage belongs to players who enjoy creative character development, whether you’re trying to optimize statistics, or creating the unique character that you imagine.


 It's your legend.

Race the Clock

Victory in IA can sometimes come at a cost, usually time spent pursuing one goal at the expense of another.


While the players confront the boss, his henchman might be moving the treasure, or, while the party is counting their treasure, the boss has made his escape.

Beyond the Grave

The death of your character is not the end of your story. It’s not even the end of your place rolling dice at the table. In a fantasy world full of magical powers, spirits, otherworldly creatures, and influences, the Player Characters of INFINITE ADVENT™ are no exception.


When a PC perishes in IA, they continue playing as a ghost.

The Infinite Edge

Explore a vast uncharted region known collectively as the Infinite Edge™, far beyond the reaches of any real civilization, a dangerous place where food and water are scarce.


Villages, towns, tribes, and clans struggle for survival. Each community can prove a deadly competitor for the others. Even in a world with literal magic, healing can be hard to come by. Especially for communities who lack such powerful adventurers as yourself!

Forge Your Legacy

The default campaign setting of INFINITE ADVENT™ is one of new lands, endless frontiers, savage wildernesses, and encroachments on all sides from outside invaders. When rumors of discovery reach distant continents, powerful forces rush to capitalize on untapped resources.


How will your decisions shape the landscape of this fantasy world?


You may achieve notoriety by assassinating villains, making new discoveries, or even founding a new city, the first foothold of civilization in these wild lands. Achieve infamy by leaving unintentional power vacuums or absconding with the treasure. Recover powerful artifacts for which local tribes have been vying for years, leaving their bitter disappointment in your wake.


Like footprints in a muddy road, your choices will intersect and overlap with the choices of your friends to create a legacy for your character.


How will you be remembered?

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About the Game

Each Player creates and manages a character in the game world, playing the role of this character throughout your adventures. Each character under the player’s control is known as a Player Character (PC).

It is dangerous to go alone.


Your adventures will be assisted by a Guide who:


  • Manages environments, hostile creatures, and the overall story.
  • Controls and speaks for non-player characters (NPCs) like shopkeepers, quest givers, and villains.
  • Advises and supports the players
  • Referees and adjudicates the rules


"Game Masters" have their own agenda, but the Guide's job is to make your character shine.

Character Creation in Five Steps

  1. Buy Your Traits
  2. Choose Your race
  3. Check Your defenses
  4. Know Your innate resources
  5. Choose your background

At character creation, you will choose which Traits will define your character.


  • Physical Traits
    • Strength (physical might)
    • Vitality (health and endurance)
    • Agility (coordination, reflexes, balance)
  • Spiritual Traits
    • Insight (willpower, intuition, devotion)
    • Spirit (inner harmony, connection to nature)
  • Mental Traits
    • Logic (mental acuity and reasoning)
    • Charisma (personal magnetism and persuasiveness)

Choose the fantasy race to which your character belongs, or even create hybrids with characteristics from two different races.


  • The Aelfindrel ("Elves")
    • Imperious, introspective, and cautious otherworldly humanoids from ancient civilizations; a pale shadow of their former glory.
  • The Alvumani (Hived-Ones)
    • Wasp-like and spindly, highly organized, fiercely territorial, and spiritually shamanic, organized into busy hives with a unified purpose. Capable of mobilizing with frighting speed and coordination.
  • The Aroriosi ("Squeakers")
    • Clever and canny rat-like humanoids with furry bodies, sharp teeth, whiskered snouts are logical and coldly pragmatic.
  • The Daelf'drym (Dweller-Folk, "Dwarves")
    • Innovative, traditional, and determined, stout folk who occupy expansive subterranean fortresses
  • The Gnomes
    • Inquisitive and thoughtful diminutive humanoids who claim the same fae ancestry as the Elves (which Elves deny). Curious, inventive, and insightful, with warm, homey communities.
  • The Humans
    • Curious and expansionist apes with a variety of societies and cultures, often revolving around oral/musical tradition, written laws, and sacred texts.
  • The Katsaridi (Roaches)
    • Roach-like humanoids with twitching antennae, large reflective black eyes and exoskeletal carapaces, durable and organized in matriarchal castes.
  • The Orcs
    • Strong, temperamental, fierce, typically tall and muscular humanoids with porcine faces and prominent fangs. Competitive, fractured, tribal, but spiritual and shamanistic.
  • The Paldyrim (Panther People)
    • Tall, agile, and muscular panther-like humanoids typically covered in glossy black fur. Solitary, independent, and rarely form larger communities. Natural hunters who are also playful and fun-loving.
  • The Savramani (Lizard People)
    • Resembling large bipedal lizards or humanoid dragons, they are scaly, sinuous, and strong, the strangest of sapient humanoids with clannish and fragmented cultures of many kinds, often subject to the whims or machinations of manipulative dragons.
  • The Ursadrim (Bear Folk)
    • Large, fuzzy, and strong bear-like humanoids can seem deceptively slow-moving, deliberately gentle, and disarmingly cuddly. They're also unnervingly fast and instantly deadly to whomever they find annoying...or delicious. Little is known about their society or culture.
  • Hybrid Races
    • Combine any two races into a hybrid character with an interesting background and rich adventuring experience. Hybrid combinations of the five "normal" humanoids (elves, dwarves, gnomes, humans, and orcs) are common, but all are possible.

Moonsigns are a unique feature of INFINITE ADVENT.

The larger moon, Lunathor, and the smaller moon, Sorkadin, exert supernatural influence over the world as they dance in the sky.

Many adventurers bear magical tattoos of a specific phase and position between the two moons with a distinct influence over their lives and those around them. Bearing a Moonsign grants a powerful effect to your character, but can change how you are viewed and treated by others.


Moonsigns in INFINITE ADVENT(TM) include:

  • Sign of the Abyss
    • The complete eclipse of Lunathor by Sorkadin is a bad omen indeed.
  • Sign of the Aegis
    • When both moons are Waxing Crescent with Sorkadin prominent in the fore, rulers feel secure in their strongholds and children feel safe in their homes.
  • Sign of the Dragon
    • This celestial sign indicates a time of renewed draconic influence upon the races of mortals.
  • Sign of the Forsaken
    • When both moons have gone dark and Sorkadin descends beneath Lunathor, lovers cling more tightly together, parents and guardians watch their children a little closer.
  • Sign of the Grove
    • When both moons are in their Third Quarter with Sorkadin ascendant, it is considered a sign of balance and harmony.
  • Sign of the Healer
    • When the moons align during the double Waning Crescent, people are reminded that life can be short, and encouraged to take measures to protect their health and tend to the infirm.
  • Sign of the Heavens
    • Sorkadin flies high over Lunathor, each moon reflecting a bare slip of the sun’s light. The gods are always watching, but the people are especially reminded during this season.
  • Sign of the Loremaster
    • During the Waxing Crescent with Lunathor following after Sorkadin, people reflect on the value of learning and education.
  • Sign of the Mystic
    • When Sorkadin appears in Lunathor’s right hemisphere during the Third Quarter, strange and mysterious things can happen.
  • Sign of the Nymph
    • When Sorkadin is ascendant in the First Quarter, halfway between the new moons and the full moons, romance blooms and lovers celebrate.
  • Sign of the Prophet
    • Lunathor is partially obscured by Sorkadin during the Third Quarter moons; portents and prophecy are nigh.
  • Sign of the Scoundrel
    • Sorkadin ascends over Lunathor, much as a scoundrel might seek to elevate himself above their peers, and both moons are dark.
  • Sign of the Storm
    • Most commonly seen among navies, sailors, and pirates, the Sign of the Storm is considered by most  to be talisman for warding off the worst weather the sea can fling.
  • Sign of the Survivor
    • This Moonsign is preferred and respected and sought by those who have been knocked about throughout their lives and have learned to roll with the punches and come out stronger on the other side.
  • Sign of the Traveler
    • The Waxing Crescent moons with Lunathor ascendant is considered by many to be the best season to travel, and with good reason.
  • Sign of the Warder
    • When Sorkadin appears in Lunathor’s lighted hemisphere in the Third Quarter, some people see the Moon Mother protecting her child. Others notice Sorkadin’s shadow across Lunathor and interpret it as a young ward protecting their master from evil.
  • Sign of the Warrior
    • Sorkadin stands subordinate to Lunathor’s greater wisdom in the First Quarter. This, more than any other, is a season for battle. A season for war.


The alignment and phase of Lunathor and Sorkadin can amplify or diminish the effects of individual Moonsigns and can have a distinct impact on any character, adventure or campaign.

Once your character is created, choose your abilities from one or more of the 7 Paths:

  • Weaponry
  • Armor
  • Arcane Magic
  • Divine Magic
  • Primal Magic
  • Survival
  • Leadership

Each Path contains multiple Disciplines for customizing your character.


Not all mages cast the same spells; not all fighters wield the same weapons.


Each discipline has its own unique feel and flavor. Slashing Weapons are versatile, but Piercing Weapons are faster. Fire magic deals sustained damage whereas Lightning magic excels at burst, but maybe you prefer Mind Control. Shapeshifting is a different beast altogether.

  • Weaponry Disciplines
    • Blunt Weapons
    • Piercing Weapons
    • Ranged Weapons
    • Reach Weapons
    • Slashing Weapons
    • Unarmed Combat
  • Armor
    • Light Armor
    • Heavy Armor
    • Shields
  • Arcane Magic
    • Energy
      • Fire
      • Ice
      • Lightning
    • Illusion
    • Mind Control
    • Scrying
    • Spacetime
    • Warding
  • Divine Magic
    • Holy
      • Divination
      • Healing
      • Protection
    • Unholy
      • Fear
      • Death
        • Necromancy
  • Primal Magic
    • Elemental Magic
      • Sun
      • Earth
      • River
      • Sky
    • Shapeshifting
  • Survival
    • Medicine
      • Alchemy
      • First Aid
    • Resilience
    • Trickery
      • Gadgetry
    • Wilderness
      • Beastmastery
  • Leadership
    • Entertainment
    • Training
    • Warfare
      • Tactics
      • Strategy
The Infinite Edge is the default campaign setting for INFINITE ADVENT.

  • A vast uncharted region far beyond the reaches of known civilization.
  • A dangerous place where food and water are scarce.
  • Villages, towns, tribes, and clans struggle for survival.
  • Full of ancient mysteries, arcane puzzles, and clever traps, left over from eons of struggling survivors, exiled rulers, and narcissistic villains.
  • Some might even be remnants of whatever conflict, calamity, or conflict first created the Edge.
  • Forge your legacy by making your mark on a frontier of endless possibilities.

INFINITE ADVENT™ is not merely a collection of sourcebooks and written rules. IA was developed inside a mathematical engine which drives the game. This engine:


  • Compares basic melee attacks to the most powerful magic spells
  • Evaluates the relative strength of every ability, perk, weapon, armor, and item
  • Provides a framework for streamlined character development and simplified "cross-classing"
  • Allows basic attacks and early spells to scale dramatically for advanced characters


 Just as simple atoms and and molecules combine to form complex elements and chemicals, the INFINITE ADVENT™ engine uses a few simple rules to generate a vast array of character possibilities.


The simplicity of the rules allows minimal time investment for busy players.

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